A Solo Fantasy Board Game
Find and destroy the Corrupted Waygates before the darkness consumes everything.
The Game
"Multiple ancient Waygates have been corrupted, unleashing twisted creatures upon the land. Caught unprepared, many try to retreat behind city walls as horrors spread across the wilderness. Find and destroy the Corrupted Waygates before it is too late."
Hellborn Trail is a solo tabletop board game set in a dark fantasy world. Navigate corrupted forests and bogs, manage your ever-changing trait bag, and make every decision count — resources are scarce and the darkness does not rest.
Components
Close all 3 Corrupted Waygates and defeat every enemy currently in play.
If your Wounds or your Fear reaches the limit shown on your class card, the trail claims you.
On the Table
How to Play
A unique token-bag mechanic that grows and evolves with every decision you make. No luck of the dice — only the traits you've built and the choices you dare to make.
Draw 5 trait tokens from your bag and match them to actions on the Row, your Skills, or Enemies. Each repeated action costs an additional token — forcing careful planning and constant adaptation.
Items are found in the Row as you move through forests and bogs. Each time you spend a Progress token to move to a new location, all cards in the Row refresh — new ground, new options.
Wild Paths grant speed and power — but at the cost of slowly changing who you are. Your bag evolves as you gain new traits, items, and corrupted tokens along the way.
Earn XP for defeating enemies and spend it to unlock powerful skill upgrades mid-run. Upgraded skills change how they work entirely — transforming a useful ability into a game-defining tool.
Three Corrupted Waygates must be found and closed. Each is guarded by a powerful Guardian enemy. Enemy boost tokens flow from the Portal bag into the Enemy bag — making foes grow stronger the longer you take.
Enemy attacks deal either Wound or Fear damage. Fail to block it and that token is added to your own bag — clogging it, weakening your draws, and dragging you closer to defeat with every round.
Your Arsenal
Six traits define your hero. Build your bag, draw your tokens, and combine them into powerful plays. The tokens you carry reflect the hero you are becoming.
Courage
Dexterity
Power
Discipline
Cunning
Leadership
Rare Rewards
As you travel Wild Paths and overcome great challenges, you may earn Dual Tokens — powerful tokens that count as two different traits at once. They are rare, sought-after, and can tip the balance in your darkest moments.
Courage / Cunning
Discipline / Dexterity
Leadership / Power
The Price of Failure
When an enemy attack goes unblocked, a Wound or Fear token is placed into your bag. These corrupt tokens do not help you — they take up space, dilute your draws, and push you closer to the limits shown on your class card. Let too many in, and the trail will break you.
Wound
Fear
Choose Your Path
Five unique classes, each with 3 skills — choose 2 before you set out. Every class plays differently, with its own bag composition and upgrade path.
Barbarian
In battle he leads the hunt — every strike pressed into advantage. Builds Rage to devastate enemies in explosive bursts.
Skill — Rage
Knight
Through oath and discipline, hardship becomes strength. Stores tokens as Tenacity and converts endurance into power.
Skill — Tenacity
Thief
From shadows and snare, he strikes when the moment is right. Uses traps and cunning to control the battlefield.
Skill — Set Trap
Necromant
Death is not an end — it is a resource. Raises fallen enemies as allies and turns the enemy's own numbers against them.
Skill — Call the Fallen
Witch
Demons, storms, and fate itself bend to her call. Channels dark power to unleash devastating fire-based abilities.
Skill — Infernal Pact
Each New Location
Every time you spend a Progress token to move to a new location along the Trail, the Row refreshes — a new spread of cards presenting what this place has to offer. The Row can contain Items to equip, Wild Paths to take, or a Waygate offering passage to Stonehold.
Found in the Row
Many more weapons, armour pieces, and relics await in the full game.
Found in the Row
As you move through the wilderness, Wild Path cards appear in the Row alongside items and events — tempting detours that diverge from the main trail. Each Wild Path demands a price: cull one visible token from your bag to take it, then choose between two rewards.
The tokens you gain through Wild Paths accumulate and slowly shift who you are. Over time your bag — and your hero — will reflect the choices you made along the way. Power comes at a cost, but sometimes the path less travelled is the only one that leads to victory.
Not every card in the Row leads deeper into darkness. When a Waygate appears, it offers passage to Stonehold — a fortified town where survivors have retreated behind stone walls.
Discard items you have gathered along the trail and choose your reward: draw from the main deck to restock your hand, equip new gear, or gain a token to carry forward. A moment of respite — and preparation — before the trail calls you back.
What Lurks in the Wilderness
Twisted creatures roam the trail between you and the Waygates. They grow stronger over time — boost tokens flow from the Portal bag into the Enemy bag, powering them up with every passing turn.
Each enemy's attack type is revealed by the flip of a Wound/Fear token. Block the incoming damage or it enters your bag — clogging your draws and eroding your ability to fight back. Defeat enemies to earn XP and grow stronger before you face what waits at the Waygates.
Trail Creatures
Waygate Defenders
Each Corrupted Waygate is defended by a Guardian — an elite enemy of exceptional strength. Defeating them is the only way to close a Waygate.
Full Rules
Ready to dive deep? Download the complete rulebook for a full breakdown of every mechanic, card type, and strategy in Hellborn Trail.
PDF available soon